Update 1.2.2
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InterFace Fixes
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- Fixed display of the plane research availability by right-clicking in the predecessor's plane research window did not consider the need for additional module research if there was enough experience for research without it
- Fixed issue with camo unable to be purchased without player confirmation if switching between menus
- Preceding plane's experience was not considered in the research confirmation window (right-click in the Tech Tree)
- Plane research availability was displayed (right-click in the Tech Tree) when there were not enough experience for research
- Wrong sum of experience needed for the research was displayed in the research confirmation window when there was not enough experience
- Research confirmation button in the plane research window remained active even if there was not enough experience
- The experience of the preceding plane was not mentioned in the plane research window
Chat Fixes
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- Fixed client switching off if player entering chat had more than 100 chat contacts
- Fixed possibility to create more than 10 channels using key combo Tab+Space
- Blocking the channel context menu and "invite a player" function after the group re-naming
- Flight channel turned out to be expanded (opened) after returning from the battle
- If a Flight had 3 members, including its creator, the "Invite a player" button and invite from the context menu of the flight channel remained available
- Fixed left mouse button malfunctioning after right-clicking on private channel close button
- If the settings checkbox "Show players online only" was marked and after re-logging into the client, online friends were not displayed
Update 1.2.1
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March 18
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- New feature will be added regarding warplanes having 2 predecessors in the tech tree. Players will be able to choose the branch which they wish to spend experience when researching one of these planes
- Fixed the bug that minimized the game window when clicking the mouse anywhere on the interface
- Fixed the bug that destroyed the planes of players who were not able to load or lost connection at the start of the battle
- Fixed the bug that produced uneven numbers of team members in battle
Update 1.2
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Features Overview
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- Missions
- Replay recording & playback
- More informative post-battle stats
- Aircraft balance and historical accuracy changes
Maps
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- Resources for objects on all maps were optimized:
- Adriatic: re-worked layout of ground targets, new visual effect of lightning from the side of the storm front
- Lighthouse: Graphic effect optimization, air bursts added to the background effects of AAA
- Harbor: improved land textures for the city area; new objects were added to the port and between the mountains, bug fixes
- Fortress: optimized tree layout, improved land textures for the city areas, ruined city area were added
Gameplay
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Replays
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Replay recording and playback was implemented.
- Recording feature is disabled by default, but you can activate it in the Settings menu
- Replay files are stored in the "Video" library of the user account folder in Windows. Check the path in the game settings menu
- For playback, simply open the file in Windows (game client should be closed first)
- Basic player functions are forward, rewind and pause
- This is the first version of the tool! It will be developed and improved in the future
Post-Battle Statistics
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- Post-battle statistics screen has been reworked: now it displays in the Hangar after each battle
- Detailed statistics of all battles within the game session is available in the system messages panel
- Reworked player’s main battle results, and information about results of other battle participants was extended
- Detailed info on other players' statistics (all participants of ttheir battle). Click on the name of the player in "Team Results"
Matchmaking
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- New matchmaker algorithm was implemented for creating battles for beginners that reduce the number of experienced players
- This matchmaker works for planes of tiers I-II and accounts with small totals of earned experience
Physics & Balance Changes
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Physics
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- Improved energy saving in turns for most fighters and heavy fighters
- Acceleration performance for boost mode was reduced for all planes, and slightly reduced acceleration in a dive
- Improved acceleration for piston planes of tiers I-VIII in non-boost mode
- Speed was reduced for all tier IV-VII light fighters and for tier VIII-X planes of all classes in non-boost mode
- Dynamic characteristics of jet planes were reduced
- Optimum altitudes for most fighters and heavy fighters were increased. Altitudes between high, medium and low-altitude levels was extended to emphasize the characteristics of individual planes
Visibility System
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- View Range
- The difference between view range for different tiers was reduced
- View range of biplanes was significantly increased
- View range for piston monoplanes was slightly increased
- Aircraft Visibility
- Aircraft visibility coefficient depending on tier was implemented. It also has a certain effect on the enemy detection range. The higher your plane tier, the more visible it becomes, increasing the detection range
- Jets have greater visibility than the piston planes of the same tier and class
- The detection range was decreased due to the visibility coefficient introduction for low tiers
- Coefficients are configured in the following way: if a lower-tier plane and its higher-tier opponent have an equal view range, the lower-tier plane will detect the opponent earlier